Pages: [1] |
1. REQUEST: BULLET DAMAGE INCREASE OR ARMOR DECREASE - in Feedback/Requests [original thread]
Agera 117 wrote: I, for one, hit most people in most shooting games on point 99.999% of the time, and kill them before they actually have a chance to bllink. Having that many bullets needed to kill someone completely destroys the element of sur...
- by Damon Romani - at 2012.10.06 22:43:00
|
2. [request] ability to replace the pilot in vehicle you purchased - in Feedback/Requests [original thread]
I think Starhawk did this very well with NPCs automatically climbing across the vehicle from the driver's seat to the gunner's seat when you try to get in it. * Always allow the owner of the vehicle to board the vehicle, ejecting the player in th...
- by Damon Romani - at 2012.08.26 09:59:00
|
3. Large Blasters (could still use love) - in Feedback/Requests [original thread]
The current balance of tank turrets baffles me... Why isn't it more like: Blasters: Best performance at extremely close range Rails: Best performance at extremely long range Missiles: Steady performance at any range Give the best DPS to the blas...
- by Damon Romani - at 2012.08.26 00:43:00
|
4. Probably Trolled over a lot: Market - in Feedback/Requests [original thread]
Trinity Ashima wrote: The code for placing buy and sell orders is not the same as coding for a sell to npc feature. Unless the NPCs are placing buy orders. :P
- by Damon Romani - at 2012.08.19 22:05:00
|
5. [Request] 30-day boosters - where are they? - in Feedback/Requests [original thread]
They should totally put out a 30 day booster for $15 a month. F2P amirite?
- by Damon Romani - at 2012.08.19 14:37:00
|
6. SP and Skill Allocation - in Feedback/Requests [original thread]
I'd like to see the option to queue up skills just like EVE. If you don't queue up skills, the points end up in your unallocated bucket as usual. If you do queue up skills, the points get allocated as they come in. It would help a lot with pl...
- by Damon Romani - at 2012.08.18 23:42:00
|
7. [REQUEST:] We need the equivalent of an EVE shuttle in Dust - in Feedback/Requests [original thread]
Aww... I want an actual EVE shuttle. One that I can zip around the EVE universe in!
- by Damon Romani - at 2012.08.18 23:30:00
|
8. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue. You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your ...
- by Damon Romani - at 2012.08.07 13:35:00
|
9. Add an equal weapon to EMP weapons - in Feedback/Requests [original thread]
Webifiers are weapons in EVE that are used to massively reduce the movement speed of the target ship. It's more or less a snare, but has a few other implications. Long story short, ships designed to survive by being too fast to be hit are severely...
- by Damon Romani - at 2012.08.07 12:47:00
|
10. [THATWOULDROCK] Ideas for EVE + Dust Integration - in Feedback/Requests [original thread]
As an Eve player, I want Dust mercs to scare the crap out of me. Sure, a capsuleer might blow up my ship... But a merc could fly a shuttle into my drone bay and drag me kicking and screaming out of my pod. My fleet would be left wondering my ship...
- by Damon Romani - at 2012.08.07 09:52:00
|
11. NPE for DUST: Focus on gunnery and support - in Feedback/Requests [original thread]
Equipment for tackling vehicles would be very welcome, but I don't know how well the FPS-community would react to tackling people. People seem to go into all sorts of rage-induced fits when you impair control of their character! :P This would nee...
- by Damon Romani - at 2012.07.28 02:48:00
|
12. Damage mods - in Feedback/Requests [original thread]
Asno Masamang wrote: in EVE all vehicle damage mods are low slot, while all local repair (shield and armor) are mid slots Close, but not quite. Mids: Shield modules, utility modules Lows: Armor modules, damage modules The vehicles in dust ar...
- by Damon Romani - at 2012.07.28 02:22:00
|
13. Blaster turrets need a little splash damage - in Feedback/Requests [original thread]
Not a whole lot, just enough to smooth out the damage output. Slightly reducing their accuracy to compensate would further ensure that they outperform missile turrets at extremely close ranges, while becoming weaker at longer ranges.
- by Damon Romani - at 2012.07.28 02:17:00
|
14. [REQUEST] Standalone Turrets - in Feedback/Requests [original thread]
I'd prefer drones over turrets, but yes, more deployables for Logis would rock. Give those of us with utterly terrible aim something to do! :P
- by Damon Romani - at 2012.07.28 00:46:00
|
15. NPE for DUST: Focus on gunnery and support - in Feedback/Requests [original thread]
Having played EVE for so long, I had some idea of what expect when coming into this game. Having come into this beta only a couple of days ago, I am getting a first-hand taste of what it's like to be a brand new militiaman in a field of experience...
- by Damon Romani - at 2012.07.27 02:04:00
|
16. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Agreed. Armor tanking is much riskier when you don't have structure to give you a little bit of room for error.
- by Damon Romani - at 2012.07.27 00:48:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |